I started writing the VertexBuffer story, and realized that it's actually two pieces: how to create them and how to render with them. So here's the other half: how to render in Managed Direct3D with a VertexBuffer.
We're getting there: soon we'll know enough to make some moving, 3D scenes!
where it is?
ReplyDeleteAll the tutorials are available at http://pluralsight.com/wiki/rss.aspx?namespace=Craig.DirectX
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