Monday, July 5, 2004

Nice Explanation of Direct3D Frame Hierarchies

I get occasional emails from people that go something like, “Hey, I like your Direct3D Tutorial. When are you going to write more?“


D'oh! It's been months since I've written a new one, but between work at two clients, FlexWiki, moving the weblog, and all the other stuff going on, I just haven't had the time (although writing more is still on my list).


Luckily, others are not quite so lax. For instance, Joakim Karlsson has just posted a nice explanation of how to create and use a basic frame hierarchy. He's got another article on fullscreen device recovery, too, so here's hoping that he finds time to write more Direct3D stuff soon.

4 comments:

  1. FYI Joakim's website is down it seems.



    Much better blogsite but they should fix the background so it isn't fixed height, the left menu looks odd when over it.



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  2. Yes the web hosting service I use seems to be down. I am trying to get a hold of someone at support to find out what is going on.

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  3. D'oh! Good luck Joakim - hope your site is back up soon.



    Ivan: I'll pass along your comments. Thanks.

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  4. My site should be up and running again.

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