I get occasional emails from people that go something like, “Hey, I like your Direct3D Tutorial. When are you going to write more?“
D'oh! It's been months since I've written a new one, but between work at two clients, FlexWiki, moving the weblog, and all the other stuff going on, I just haven't had the time (although writing more is still on my list).
Luckily, others are not quite so lax. For instance, Joakim Karlsson has just posted a nice explanation of how to create and use a basic frame hierarchy. He's got another article on fullscreen device recovery, too, so here's hoping that he finds time to write more Direct3D stuff soon.