Monday, July 5, 2004

Nice Explanation of Direct3D Frame Hierarchies

I get occasional emails from people that go something like, “Hey, I like your Direct3D Tutorial. When are you going to write more?“

D'oh! It's been months since I've written a new one, but between work at two clients, FlexWiki, moving the weblog, and all the other stuff going on, I just haven't had the time (although writing more is still on my list).

Luckily, others are not quite so lax. For instance, Joakim Karlsson has just posted a nice explanation of how to create and use a basic frame hierarchy. He's got another article on fullscreen device recovery, too, so here's hoping that he finds time to write more Direct3D stuff soon.


  1. FYI Joakim's website is down it seems.

    Much better blogsite but they should fix the background so it isn't fixed height, the left menu looks odd when over it.

  2. Yes the web hosting service I use seems to be down. I am trying to get a hold of someone at support to find out what is going on.

  3. D'oh! Good luck Joakim - hope your site is back up soon.

    Ivan: I'll pass along your comments. Thanks.

  4. My site should be up and running again.