Saturday, August 30, 2003

Managed DirectSound - Working with 3D Sound

It was a long, long, long plane ride over here – about 20 hours. On the way, I wrote up the next DirectSound tutorial. It’s about positioning sound in three dimensions. You can find it here

I figure I’ll do one or two more tutorials on DirectSound to finish the series up for now, then return to Direct3D. I’ve been looking at vertex and pixel shaders recently, and they look pretty cool.

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