So, I'm playing around with DirectSound, in addition to the Direct3D stuff I've been doing. Turns out, the basics of Managed DirectSound are really easy. In fact, here's a little zip file that's a ton of fun for me. But then, I'm easily amused. Download it and run it - you'll need DirectX 9.0 installed, though.
There's so little code to it, I've attached it to the end of this posting. I can think of all sorts of uses for it, the primary example being for use in the unhandled exception filter. :)
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using Microsoft.DirectX;
using Microsoft.DirectX.DirectSound;
using Buffer = Microsoft.DirectX.DirectSound.Buffer;
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