CraigBlog
Craig Andera's blog.
Sunday, January 26, 2003
Managed Direct3D - InitializeGraphics
As part of my continuing coverage of the basics of Direct3D, this time I cover the initialization code needed to set up a Device object. The Device object is central to everything we do in Direct3D.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment